Tuesday 31 May 2011

The Sad And Somewhat Disgusting State Of Machinima

Let's not get off on the wrong foot. I love Machinima. It is a great way for people to make movies without the money or gear to do it properly. While it's still difficult, some, myself mainly, would argue that it's too easy. No, just listen. Come on, don't leave.

Please?

See, Machinima has always been made by adolescents, that's just how it is. Adolescents sure do like their comedy, don't they? Well, yeah. And I submit to you it's their love of "humour" that's destroying the once promising face of Machinima, and melting it like a piece of cheese to an open flame.

Take one look at the "director's spotlight" over on Machimina.com's horrid youtube channel. While I stop myself from throwing up over my computer, you can go and watch some of that.

Let's continue.

Eugh.

One thing you'll notice, is that the spotlight is tailored almost exclusively to one thing. A type of comedy I don't like to mention. A horrid beast that was born in the darkest shit-cans of hell. It's name?...

HAHAHAHA OMFG XDXDXD OOOOLLL SO FUNNY AND RANDOOOMMM!!! SSSOOOOO WAACCKKYY XXDDD XD XD XD XDDDD XDDDD ;3;3;3;3;3;3;3;3;3;3 LOLOLOL 3;3;3;X;;XX;X;;X;X;X;

No, really. That's it's name. It's a type of "comedy" that relies solely on having two people scream into a microphone, and make Halo characters jump around. They don't think up plots, or anything really. They just make their "characters" say "random" things in an attempt to be funny.

There's too much of that beast roaming the halls of Hogwarts   Machinima. There's just too much "funny stuff." That horrible monster above combined with the non-ending barrage of "comedy" means all the gold gets lost under a steaming pile of shit. And hell if I'm gonna sift through it.

You see, Machinima is making movies. And there is so much wonderful potential, but no one using it.

Machinima needs a new wave of content. The best movies ever made aren't comedies. They're crime films, action films, romance, noir, horror, sci-fi... Everything but comedy. Don't get me wrong, I like comedy. But I don't want it all the time. I'd like to see something new. Something that really pushes boundaries.

If we can get at least a handful of Machinima Projects well written, well directed, and well acted, that are even half of what, say, LOST ever did. Then it could change the face of the community. People might actually say "hey! I wanna do that!" They'll sit down and rather than write down ever fart joke and swear they know, they'll think about what it is they're writing.They'll try to get you to care about the characters and get you involved in the story. And only when M.com finally starts pushing that material, and people make more, will Machinima as a whole be taken seriously as an art form.

Which is what it's supposed to be.

In my opinion.

Friday 25 March 2011

Trouble On The Homefront

So, having been bored with CoD, and the lack of imagination in FPS today [a topic for another time] I decided that I would try Homefront. It seemed like it fit into the "we can (and will) do what CoD can do! But better!" cookie cutter style of FPS games, but honestly... I'm going to say it:

Call Of Duty shits all over this game. And rightly so.
(Yes, even the horrible mess that is Black Ops.)

What's wrong with Homefront? Everything.

Singleplayer:

If you're unfamiliar with the plot of Homefront, I'll explain.
Essentially, Korea unites and goes on a bloody revenge-quest against America (presumably because of the Korean War, something Koreans still feel awfully sore about) their attack is successful, and a lot of America becomes occupied by the Korean forces. You are an ex-pilot picked up by the American resistance to help in the fight for the homeland.

This, in theory, is all well and good. A plot that could happen in our lifetime -- it's believeable, gripping, and thrilling. However, in practice it all falls on its arse and fails miserably like a child trying to drive.

While there are good things about this game, the bad far outweighs the good (and even the ugly..)
I'm a fair person. So naturally, I will go over the good points of this game.

Let's start with the first thing you see: the graphics. They're brilliant. It's like a less-attractive Crysis, it is, for a video game, pretty fucking nice to look at.

But I don't think graphics make a game, and such as it is with movies and television, music and audio can make or break a production. Here, it did neither. The audio is superb. The guns sound and feel powerful. When you endlessly barrage the Koreans with bullets from a M60LMG you feel like Arnie in Predator. If there's one thing perfect about this game; it's the guns.

You may be suprised to find that's all I have to say. Yep. That was it. That's all that's nice about this game.

And now for my favourite part! It's the bit where I rant and rave about how shitty the game is! Yay!

The singleplayer missions are boring after the first 3 or so. It's the same old "run here, shoot them, go there" affair that we've been seeing since the dawn of FPS games with a "story." You run around, you shoot Koreans, you blow up some tower/gun things, and then you rinse and repeat. There's some parts where you command a big tank/vehicle with a pair of binoculars, and while it was cool at first, I felt it wasn't needed.

Speaking of the tank, that leads me into my next point. There are parts in the missions where the only you're going to complete them is if you have played it before. For example, there's a scene where you must jump from a burning building, get to the ground, run to a truck and escape with your buddies before they drive off without you. The time you're given is minimal. Literally the only way you're going to make that truck is if you run the instant you hit the floor. So if you've never played it before, you'll have no idea that your buddies are running off while they watch you get shot to pieces by armed forces.
Just after this, while you're on the back of the speeding truck, you have to command the tank with binoculars from earlier, and use it to destroy enemy vehicles speeding towards you. A few minutes into this, a helicopter comes in and attacks. If you weren't already aiming for that chopper, waiting to get a lock, or if you knew it was coming, you were going to complete the mission. If it was your first time, you'll quickly realise that you have no time to find the chopper, aim, lock on, and fire if you didn't already know where it would be. Thus, meaning you fail the mission. And you go back to the burning building.

Multiplayer:
Before anyone says it: yes, I know, this game was made for the multiplayer, as are most FPS games. That doesn't excuse the boring and ultimately frustratingly bad singleplayer, and only makes me more furious when I realise just how bad their multiplayer is.

Yeah, I said it above, this game is a CoD clone at its very core. In the battle, you earn BP (Battle Points) when you kill people, and complete objectives. These points can buy you the Homefront version of Killstreaks, be it airstrikes, or a small toy car that has a useless gun on it.

The moment I heard about the killstreaks, the points, etc, I knew I wasn't going to like it. However, Crysis 2 has killstreaks [or rather, the equivalent of] and it was a fine game. The main difference between the two is balance. Yeah, that old thing. You know, the features that make sure you can't dominate all other players with a simple set-up, trick, or specific gun? Sorry, that's not in this game.
It goes along with the lie [yes, lie] of being "realistic," yet a sniper rifle is useless. I can see why you might want it toned down -- in order to stop quickscoping and all that "trick" jazz -- but ultimately, they made the sniper rifle useless. It requires 2 hits. Anywhere. I shot a guy in the face several times and only got hitmarkers, and before you even try to say its my connection, this is the only game - excluding Black Ops for obvious reasons -- that I have this problem on. It's not my connection, it's the gun.

The maps are tiny and disorganised, poorly designed and have had little to no thought put behind them. Of the maps I played,  the enemy team had the advantage due to where they spawned. They had cover, sniper positions that looked over the other half of the map and more cover. We had what we had: a few houses.

While the guns still felt powerful, they were too powerful. A tiny burst to the chest and your opponent is down. You die so fast that the games fall to the same condition that Call Of Duty had suffered from for so many years (and wished to combat with its perks system): you die so fast that it's no longer a game of skill, but chance. You aren't matched against the ability of another player. Who ever saw the other guy first wins. That's it.

Since I just mentioned it above, I'll briefly cover the perks system in this game (yet another bloody CoD staple thrown in.) They're okay. They don't impact the game so much that it's unplayable, but they don't do too much either. I didn't even notice I had perks until I was onto my 3rd or 4th game.

There. That was brief, eh? Two last subjects I must cover before I can end this hate-speech.

The connectivity:
While I absolutely adore that they wanted to use dedicated servers (take a fucking hint, CoD!) they ultimately don't work. The first day I wanted to play Multiplayer, I couldn't. I sat for 40minutes waiting to find a game, but to no avail, all I got were error messages. The following day was an improvement, however, as I only had to wait 20 minutes to find a game. That shouldn't happen.
If Black Ops (notorious for connectivity issues) can make me connect to people with crappy internet connections, then why can't Homefront do the same? With fucking DEDICATED SERVERS.

The Battle Codes:
Something I've not seen people touch on is this battle code nonsense.  I bought my copy preowned from GAME, so the price was knocked down just a little (only a few £ difference, but I like my bargains.) I opened the case and there was a code, which I assumed was for the DLC advertised on the back. Since I was buying preowned, I had no delusions: the code would definitely have been used. Lo and behold, it had. Little did I know the code had fuck all to do with the DLC.
The code in question, I assume, is meant to make sure everyone has a "unique" copy of the game. To reinforce this, if you haven't entered a code you have only two avenues:
1. You can keep playing, but you won't be allowed to go over Level 5, thus blocking you off from most of the unlocks.
2. You can buy the code.
Yep, you have to buy it. It costs 800Microsoft Points. Now, I don't know why, but a lot of things are that price. The problem is that you can only buy a bundle of 500MSP or 1,000MSP. The latter being the more expensive, but only option if you lack the other 300MSP. This means you're spending an additional £9 on the game. Which means, yep, you guessed it kids: buying preowned is more expensive than buying a new copy.

What the fuck were they thinking?!

In short, it's a boring, unimaginative game, which does nothing unique or new, it borrows pretty much everything it does from CoD, has terrible matchmaking, and is unbalanced beyond belief.

Don't buy this game.

Saturday 12 February 2011

FACELESS MONSTROSITY

Being a '90s kid, I have fond memories of gaming. Raised on the n64!
Grown through blocky visuals and sticks that went pew-pew (at the
time, we were lead to believe they were guns, but come on, with the
graphical abilities of that generation what James Bond held in
Goldeneye was anyone's guess.)

You could say I have fond memories of the old days. And I do. Largely
because I don't remember the games for their gameplay, but for their
story telling and the characters. Back then we couldn't wow you with
hi-def, mind-numbing, eye-destroying sights of such amazing stature
that everyone will cream their tighty-whities when they turn their
retinas upon them. No, all we had was some vaguely recognisable
shapes, zero voice acting, and plently of good times. We all got
through the games not due to of their immersive gameplay (or often
lack thereof), but because of the stories and the characters. Games
had to rely on those two things.

I find myself often comparing this generation of games to my childhood
ones, and in terms of plot and characters, the old ones shine best.
Why? Well, it's simple, and I could probably sum it all up in one
sentence, but that wouldn't make for an interesting read so I'm going
to stretch this out into a few paragraphs and try to hold your
attention for long enough to stuff my argument down your mind before
you wander off to play some flash games.

If you asked a gamer today to look at his current gen games collection
and point out the most memorable character, chances are he will say
something like Master Chief, or General Shephard. While it's fine that
these two are sticking in people's memories for what ever reason, I
contend that they are in no way as deep as any character from the
past. In fact, it seems a lot of games these days in whole don't even
compare.

I'll take a few examples and we'll compare them, right here, right now.
On one side we have the Master Chief, Niko Bellic, and Ethan Thomas.
On the other side we have Solid Snake, Duke Nukem, Cloud Strife.

comparison time.

What do these chaps have in common with one another? Practically
nothing bar the fact in their respective games they pretty much all do
what people love: bash in the face of their enemies with many bullets,
blunt objects and weapons. Each of them are fighters. Raw brawlers who
want to save the world and hopefully live to see their pension kick
in. If heroes even get a bloody pension.

In Halo, the Master Chief is a gruff future soldier who practically
lives in his trademark green armor like some sort of sea creature in a
shell. We never see his face and he barely even talks much. He pretty
much lets the bullets do all the work for him. He spends his days
giving aliens lead enemas. For the most part, sadly, The Chief is an
emotionless husk, a gormless grunt who could be replaced with a brown
mug filled with turps and no one would notice the difference.
Especially in conversation. While the game he comes from is pretty
enjoable, filled with explosions, gun action and little midget aliens
screaming in high-pitched voices (which was fun), the story is pretty
basic. It all boils down to "here be aliens, here be you, here be gun,
go there, shoot, and win all the cake." The Chief is tasked with
taking out the alien forces. That's about it.

Niko Bellic and Ethan Thomas are pretty much along the same lines.
They've got some stuff to do, and an implied lack of time to do it in.
Both of these two are on the run from the law for various reasons, but
their stories don't seem to do too much with them. It's like their
respective plots are really bored children waving around flimsy toys
with all the enthusiasm of a leper at a jamboree. There's almost no
growth. What do they learn? Not much. They don't really become better,
or worse, people for the events that happen to them, despite these
events being very big, life changing rollercoasters of thrills. The
two of them are just strolling through their worlds, getting form A to
B waiting for the next cut scene.

So in what way are the other three different? Well, let's see.

Solid Snake is a gruff, smoke 500-a-mission, terrorist/philathropist
trying to get rid of Metal Gears which every bad guy in the world
wants a hold of despite never noticing all the bad luck that happens
to surround the metal beasts at every turn. Through the Metal Gear
series snake, I'll admit, hasn't changed too much, but we know that
through the things he's done, he's changed a little (and aged a lot.)
He's not a fantastic example of character growth, but his respective
game is a shining example of what every
action/adventure/thriller/japanese/rockemsockem/runaround/hideandwait
game aspires to be. In terms of plot at least. The writing in these
games is fantastic, long winded, but fantastic. Drawing you in, and
making you give a bit of a damn about the whole situation and maybe
care about your character enough to not through him into enemies just
to watch him die when you get bored.

Beside him, I've chosen Cloud Strife as another good example of a fine
character. Not everyone knows who he is, because Cloud hails from turn
based fantasy games which aren't exactly a hot choice in the west.
Essentially, he's a spunky, little runt with hair spiked like
piss-coloured mountains, who maintains that everything is his fault
and can be generally quite unlikeable. But he changes. He drops the
emo act after a while, and thanks to the help of his token bla--I mean
Barrett, and the token hot chic--I mean Tifa and Aeris, he becomes a
protective warrior out to bring a stop to the bad guy, Sephiroth. The
story is a little unoriginal and if you've ever played a fantasy game,
you've played this one, but the point is that Cloud has left a huge
mark on many people, and remains even to this day a favorite of
thousands, something that doesn't happen often these days.

Finally, we come to the Duke himself. Duke Nukem. He's a no-nonsense
tough guy protecting hot chicks from ugly pigs by shooting his way to
the end of the game. Sure, his personality has always remained the
same, but he's always been... Different. Duke is everything people
loved about the 80's. He spouts off snappy one-liners every few
minutes, he's banged more chicks than you can shake a stick at (no pun
intended), and he's just plain awesome. The guy kicks serious ass. Not
exactly a deep, poetic type, Duke is a rare, uncensored piece of
action that will be with us always, leaving us quoting his lines like
it's going out of style.

At the end of the day, in my eyes, we might not see another Duke Nukem
or Solid Snake coming around in games for a while. Master Chief will
be forgotten in a few years and replaced with another faceless, silent
hero and a different franchise, but characters like the ones we fell
in love with all those years ago will never lose their touch. Even
going back now and playing some of the old games (a good number of
which can be purchased off Xbox Live) I see that they are just somehow
more fun. Maybe it's the dated graphics making me nostalgia, the
bruising insults from Duke, or the repetitive but timeless theme tunes
that surround Cloud Strife. Or maybe I'm just incredibly biased. But
hey, aren't we all? Without bias, opinions can often be quite boring,
so yeah, this was all a little one sided. But it's all just opinion.
Frankly, we're all different, I just prefer the classics. That's not
to say I don't enjoy my 360, however.

So even if you disagree with me so much that your eyes have shot out
of your face and embedded themselves into your fists due to rage, just
remember that it IS all just opinion. Thanks for reading, anyway.

Thursday 27 January 2011

Gamers. Different names, and different shades of Grey.

Gaming as a hobby and as an industry has changed dramatically over the years since its humble beginnings in arcades. It's gone from going incredibly simple, to incredibly complex; from a few levels, to entire worlds and universes and dimensions; it's gone from stupid to stupid, too. This isn't always the fault of the games. While it 9 out of 10 times IS, there's still the fanbase that do just that little bit more to make gaming as a hobby, just that little bit more childish and annoying.

Since its early days, gaming has been seen as something for social-retards, rejects, nerds and geeks, for the computer savvy and the awkward loner with sight problems and unfortunate dermatological issues. In recent years, gaming, especially on Nintendo's Wii, has tried its damndest to bring the regular joes and average schmucks into gaming, which was always seen as the lazy, fat, asshole, frat-boy at a party of beatnicks. It was the big fuckin' elephant in the room.

While Nintendo is easing adults and children alike into a new past-time, it would seem the community of already established gamers aren't quite ready to accept the happy-go-lucky, lose-and-smile generation of players. They, for one reason or another, see these strange, smiling creatures as dangerous and hostile, who, not through direct action will do damage to the industry, but through their need of dumbed-down mechanics and characters, will force every other game to do the same just to accommodate the skill set of a newbie.

This elitism and exclusionist view is made only stronger by pigeonholing every single gamer into categories. Two of them almost anyone has heard of: Casual, and Hardcore Gamers.

I see these two types of gamers as having large numbers of sub-types which really depend on your definition of the above two. So, I'll explain my personal definition of them just to make things clear:
A Casual Gamer, is someone who doesn't want to devote a whole lot of time to gaming. The kind of person that sees video games as a sitcom, where you can just sit down at any show or episode, no matter how far in, and know what's going on, laugh at the jokes, and be able to grasp the concepts quickly.
A Hardcore Gamer is the guy in it for the long run. The kind of person that wants to devote time and energy and be completely absorbed into gaming as a hobby. They don't want every game to be the same. And usually own more than 2 consoles, and vast libraries of games accumulated over their lives as a gamer filled with enjoyment and nostalgia at the sight of each title from their earlier days, excitement and wonder at works from their modern life as a gamer.

Pretty self-explanatory. It'd be great, wonderful, even, if these two very clear distinctions were all that there was. New kids who just wanna pick it up, and kids who grew up with their games, with it as a huge part of their childhood, but no, there's more. So. Much to my chagrin. I'm going to try and point out a few that I've noticed developing over time.

To start with, I'll go over the sub-types of Hardcore Gamer:

First is the "xXakimboHXC UBER HARDCORE GAMERXx!" AKA The Hardercore Gamer

 While the first title there is either only going to make sense to someone who knows the mentality of most 13-year-old gamers, or has ever seen the average Xbox Live Gamertag, the distinction between Hardcore Gamer and Hardcore Gamer is as clear as Birdo's gender. I had to just add 'er' to even be able to make a proper distinction between the two in name. But, here goes.

 The Hardercore Gamer is what the Casual Gamer or outsider may think a Hardcore Gamer actually is, and is often used as an exaggerated parody of gamers. Sadly, they do exist outside of comedy. These guys are usually 13-25 year old males with raging testosterone levels and a frat-boy mentality that makes you lose hope for future generations. They will at the drop of a hat call them selves Hardcore Gamers at any chance they get. But, they're anything but. They only play highly competitive and violent games, most notably First Person Shooters like Call of Duty and Halo, as well as Sports games such as Madden or Fifa.
 Why are they so different from any other type of gamer? You'll notice Hardercore Gamers are a little colorful in their tone. Okay, let's face it. Their fucking piss-poor examples of humanity and western culture as we know it. Every second word is either a racial slur, homophobic, sexist or otherwise offensive slur that would take the intelligence of a dead, road-kill rodent that's been rotting for 70 years, and is infected with a new disease that has a main symptom: stupid!

Hardercores don't play games for the same reason others do. They don't play for fun. They play to win. And they let you know it every chance they get, whether it be through random insults, boasting, or e-penis measuring contests, they're only playing to make sure everyone knows how great they are. 10 times out of 10 times, they're never the best, and usually make top 4, if even that.
Much unlike a lot of "hardcore gamers" they don't care about pixels or story, they care about graphics and guns. Literally, the first complaint they'll make about a game is "the graphics suck" or "there's not enough guns" or something complaining about one, the other, or a combination of both which usually boils down to "the graphics for the guns aren't good enough. Add breasts and explosions."
They don't care about what your character's been through, or how they develop, they care about how big the explosions are, and how cool the guns are. Yes. It's the same thing over and over. Always about the damn guns and the damn graphics.

 While most people just call these guys "xbox live and PSN users" I think it's far more fair to put them into their own little shitty genre of gamer.

The Retro-Loyalist: 


Anyone who pays attention to internet comment sections, forums, news, critic videos, or video game-related blogs will always find this person, or little bits of them showing in one form or another.
You know these guys the moment you hear them speak. You know them the moment you see them. How? For the most part (not always, there's quite a few exceptions) they're snarky, obnoxious punks in their late 20s to early 30s, wearing a tri-force t-shirt who tell you that somehow a modern game just can't compare with one from the 80s.

Now, don't get me wrong. I don't actually mind these people. They're not bad. They're just kind of annoying. Like Trekkies (or Trekkers depending on who you ask), but not bad people and not that damaging to the industry (sometimes they do a lot to help give little boosts by being so damn narrow minded, much like how they eventually got their much loved retro games ported onto the Wii, those were met with a cash stream and plenty of smiles all round.)

The Retro-Loyalist grew up in the early stages of gaming when there were dozens of home consoles that all pretty much delivered the same shoot-em-ups, side-scrollers, and fighting games of varying quality. Most of them, not all, are completely devoted to Nintendo and its various franchises. There's nothing wrong with getting obsessed about game or movie stuff, I'm guilty of it, but to the point where you'll ignore blatant flaws of the past when comparing past titles to modern titles, is just mind-numbingly annoying and frustrating.
Product loyalty is one thing, but when you tell me that the first Zelda had more story than Fallout 3 could ever have purely because of said loyalty and waves of nostalgia, you're just stepping over a line. I'm not going to discuss Zelda Vs Fallout here, that's an 8,000 page word document for another time. I just can't really wrap my mind around people that just can't look at modern games and old games as two different things that deserve different views and respect given their time and technological capabilities on their respective consoles. As a note: people that just LIKE playing retro games and basking in nostalgia while being self-aware are fine with me. I even encourage it. But just don't take it over the top. The moment you say Simon's Quest is a superior game to any roleplaying game on the xbox purely because of it's nostalgic value to you, then I gotta draw the line and say "you're an asshole. Go away."


The Marathon Man:

Who could resist a movie tie-in sub-type? There's enough game tie-ins, damn it. If I wanna use this awesome movie title as the name of a sub-type, then I'll do as I damn well please. Anyway...
This specific group aren't one that I hate, dislike, like, or loathe to any extent. I'm completely neutral in all respects to them. With a lot of the people that fall into this category I'm just downright impressed they have the patience and mental stamina that I just can't always muster when playing video games.

You've probably heard of this type of person before. They're the archetypal hardcore gamer if there ever was one. These guys spend hours on one level collecting every item, learning every secret, memorizing every combo, taking in absolutely 100% of the game as quickly as possible as they can. They'll sit in a dark room for a straight day and night without sleep or breaks. If they like a game, they -really- like it and take their love to Fan-boy extremes (something I'll touch on in the next sub-type.)

They know everything there is to know. Every cheat. Every hint and tip. They can give you in-depth directions to get to single notable point [no matter how small] all from memory. While, as I said before, I can't help but admire their staggeringly superman levels of patience, mastery of fatigue, and bladder control. In some respects, they are the ultimate bad-asses. They're also usually, you're typical nerdy guy. Not always true, there'll always be exceptions with everything, but really. Just tell me you didn't picture an acne-ridden, over-weight kid huddled over the warm glow of a tv in a dark room. That's just the image this conjures. The media has practically welded the idea into your subconscious. And it's not going anywhere. Even if you're one of these people.

The Fan-boy:

I just wanna say now, there's nothing wrong with being a fan-boy or fan-girl. Even the term I'm using above is just a relatively familiar term that best captures the type of person I'm trying to describe. Not using the term "fan-boy" and then going into this section would be like trying to describe Keanu Reeve's acting without using the terms "wooden" or "surfer."

Basically, the Fan-Boy isn't really fan-boys as we all know them. They're the ultra-extreme-blu-ray-edition. They're the image that usually springs to mind when negatively viewing the term fan-boy. Try to picture every obsessive Star Trek fan, or every obsessive Star Wars fan, they don't even come close to the level of nerdy and annoying that the Fan-Boy brings to gaming.

This was, as far as my own gaming history knowledge goes (it's nowhere near as completey as say the Angry Video Game Nerd's or MovieBob's, largely because I haven't existed as long as they have), something that sprung up around the advent of console wars. When companies that owned gaming consoles were are corporate warfare with one another to sell consoles and ship games faster than the other. Of course, that was just regular corporate business, so why the special title? The answer is Fan-Boys. They always blow console wars out of proportion like how Fox News blows everything out of proportion. The console war was their holy war, and they were making damn sure that their holy prophet was better represented than the other guy's.

What emerges is nothing but a bunch of loyal fans who will get Feminist-angry if you even so much as look at a title from the console that they hate, which is every other console than the one they own. These guys are loyalists through and through. They own one kind of console from one company and will never deviate, only going onto hand-held editions as any way of diversifying [which are made by their holy-mecca-mother-of-god-company.] These companies are, at least now, only a triad of gaming giants: Nintendo, Sony and Microsoft.

The most recent console war began when Sony, Microsoft and Nintendo had their 7th generation consoles
(PS3, Xbox 360 and Wii respectively) out on the market. Believe me, there's never been so much nerd-rage over any other topic, not even the debate over whether or not George Lucas is an evil bastard who only wants to sell toys.

A fanboy to each console will swear to the death that their console is the best. Often, they'll use poorly represented sales figures to show that their console sells the best. Even simple console errors such as the Yellow Light of Death and Red Ring of Death are brought up non-stop. No one ever sits down, sees the flaws, but ignores them because they just really like the console. There's nothing wrong with respect for your enemies. Without competition, Sony, Nintendo and Microsoft would quickly grow stale. That's just how it is. There'd be no room for innovation, because there'd be no need for it. Just a monopoly over a market and a guarantee that the titles will sell.

Fan-boys will spend countless days on forums, comment sections and blogs typing in ALLCAPS and spouting as much internet hate as Hardcorers. They do it all while ignoring everything that states the contrary to their idiotic claims, and collect everything only barely related to their "beloved" franchises and companies. If you honestly can't look at other consoles and see their pros and cons over your console, then you need to wake up and stop being such a child. There's always going to be bigger and better things. This is 2011, we're at a peak of technological capability where living beyond what we ever thought possible, and doing things we never thought possible are now common place, where innovations are made every day, where machines can do almost anything you need, and where everyone can sit down and find a good game, while having an open and easy-to-access resource like the internet to find a vast realm of reviews and opinions that you couldn't really get in the past. So just chill out, be humble, and play some games. Learn humility.



Now for something a little less negative. Just a little. There's only three types here, because casuals are really summed up like this: they're not as extreme as hardcore gamers. That's as simple as it gets. Don't believe me? Read on.

The Family Man:

 I know, I know! It's another movie title. But I really like movies, okay? Moving on...
The Family Man is not Nicholas Cage, it's the Dad, Mom, confused Grandparent or quirky Aunt that's only every experienced of video games what Nintendo has always done best: fun, "party games."
They don't know anything about games. They can't tell the different between an Xbox and a SNES, they don't know that Zelda isn't Link's name, and the only real memories they have of games are the old 8-bit wonders of the past. Beyond those distant childhood years, they have no fucking clue when it comes to games. They're picking up a Wii-mote with the same smile and happy trepidation that drunk girls have when they're about to go on a mechanical bull, or have one of those weird Anne Summers dildo parties that you hear about.  They're not doing for the enjoyment of the activity itself, but the for joy and fun received from a group experience of said activity. The kind of time you have enjoying a 1-player game, is on another level from the joy you get in party games with friends. It's just a different type of fun, with different variables. With the latter, you have banter, jokes, a good atmosphere, and friends and family joining in on the fun.

The Family Man is just this person. They don't care how Wii Bowling works, they just know that they have fun doing it in a group of familiar people that they can have a good time with [even I thought twice about writing that line.]

Alex the Kidd:

Easily the most understandable Casual there is. They're children. Fundamentally stupid, fascinated by colors, and they don't give two shits about character development or the incredible luck behind the Sony Playstation 1. Kids are just in it for the ride and you gotta love 'em for that. No other group of people but kids are playing games, reading books, or watching movies and t.v. purely for the sake of doing it, for fun, not for content. They don't care about Bowser's motives, they don't care about why Hello Kitty is on a god-damn desert island, all they know is that this stuff is fun, and that's all they wanna know.

Probably the scariest market there is in the gaming world, too. While kids are, for the most part, pretty predictable in their tastes, they are going to be the future generation of gamers who will eventually shape the market through product demand. They will either consistently complain as they get older that games are too easy or dumbed down [a topic for another day], or they'll never care to try anything challenging because they've been raised on a generation of easy-as-hell games.

I'll admit, that making them easy makes them accessible. Which is always good. You want to introduce kids early if you want them to remember gaming as a positive shaping of their character [again, this is something I could talk about for hours, the moral dilemmas games put people through is enough to make a case about games being role-models], or as a simple hobby that will remain a static blur of memories. The problem is, game's right now aren't made in increments of difficulty. You don't even see trademark Nintendo-hard games which is a special nick-name of the difficulty found in old Nintendo games. See, they were often quite short because of technical limitations. So, to combat this, they were made as hard as punching a mountain lion out cold in one hit. These days, you don't get games that slowly ease Kid gamers into higher difficulties. You either have kid games [easy] or adult games [harder] but no middle ground. Sure, you could always give them a Ninja Gaiden game. But I wouldn't recommend that. I'm not a sadist after all.

Ultimately, Alex the Kidd is just that: a kid. I can't have an opinion about these guys as kids are changing all the time, literally. Time will tell if this generation of casuals are worth getting angry about, or worth staying neutral about. Who knows. Maybe I'll even grow to like them.... [Pfft! Yeah, right!]


Mr. Casual-as-coke:
 
 Casual Coke's as I'm going to call 'em from now on, are the archetypal Casual Gamer. They're just there for one thing: to play games as a hobby. They're not obsessing over what Nintendo's next marketing strategy is, or what generation consoles fall into, they just wanna play games and only want to remember the good parts of it. Sure, they'll have favorite characters, but they won't remember 10-button combos. They have favorite games, but they won't be ferociously loyal. They're just the god damn middle ground. The ultimate bland-asses. They don't go either way, to any extreme. They're... They're just neutral. But they're hardcore neutral. They're as neutral as it gets.

I can't say much about them, much like I didn't really say much above (I just went on about various topics related to what I was talking about), because there isn't much to say. You can sum them up in just two words: "Regular People." That's it. They're just the general masses that don't really fall into any archetypes of gamers. They're that imaginary well of infinite money that all the companies are so obsessed with hooking to their console. And, well. Like them or hate them. They're never leaving. Never have. Never will. Just a cold hard fact.

Sorry "hardcore gamers." But that's just how it is.